Pimax Dream Air SE Micro-OLED VR Headset

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Vendor : Pimax

Product Type : VR Headset

Sku : PVH00010234

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Official Australian Pimax Distributor

Pimax Dream Air SEFull-feature Micro-OLED PCVR in a headset under 140 grams

The Dream Air SE takes everything you expect from a high-end PC VR headset, Micro-OLED panels, pancake optics, Tobii eye tracking, spatial audio and your choice of SLAM or Lighthouse tracking, and packs it into something closer to a pair of goggles. It is the most accessible way into the Pimax Micro-OLED range, sold and supported locally by Player1 Sim Gear.

2560 × 2560pixels per eye
Under 140 gheadset only
105°horizontal FOV
72 / 90 Hzrefresh rate
Micro-OLEDpancake optics
120 HzTobii eye tracking
Pimax Dream Air SE VR headset with white headband and two 6DoF controllers SLAM or Lighthouse edition
Official Pimax distributorGenuine Australian stock and support
12-month Pimax warrantyHandled locally from Queensland
14-day return guaranteeTry it in your own sim
AUD pricing, GST includedFull Payment, nothing more to pay

Why Dream Air SE

Small, high-end and genuinely full-feature

Most compact headsets ask you to give something up. The Dream Air SE keeps the features that matter for sim racing and flight sim, and drops the weight.

Micro-OLED panels, 2560 × 2560 per eye

Self-lit pixels give true blacks and rich contrast for night stints, dark cockpits and space sims, at a combined 5120 × 2560.

ConcaveView pancake optics, 105° FOV

Pimax's concave-element pancake lenses deliver a 105° horizontal field of view from a visor that barely protrudes from your face.

Under 140 grams on your head

The headset alone weighs less than 140 grams, with an ergonomic facemask and backstrap that are easy to mod for your own fit.

Tobii eye tracking with DFR

Eye tracking at 120 Hz powers Dynamic Foveated Rendering, so your GPU only renders full detail where you are actually looking.

Uncompressed over DisplayPort

A split DisplayPort cable feeds the panels directly from your graphics card, so there are no compression artefacts or streaming latency.

SLAM or Lighthouse, your call

Choose inside-out SLAM tracking with controllers and hand tracking, or a headset-only Lighthouse edition for your existing SteamVR base stations.

Spatial audio and mic built in

Integrated spatial audio and a microphone mean no extra headphones to juggle under a headset this small.

Dual-fan cooling

Two internal fans keep the panels and your face cool, so the headset stays comfortable through long race and flight sessions.

Interactive

Take a closer look

Tap a number on the headset to see what each part does.

Pimax Dream Air SE headset three-quarter view with numbered feature markers

Feature 1 of 7

Micro-OLED and ConcaveView pancake optics

Behind the gloss visor sit two Micro-OLED panels at 2560 × 2560 per eye, viewed through Pimax's ConcaveView pancake lenses for a 105° horizontal field of view.

  1. Behind the gloss visor sit two Micro-OLED panels at 2560 × 2560 per eye, viewed through Pimax's ConcaveView pancake lenses for a 105° horizontal field of view.

  2. On the SLAM edition, four cameras on the headset track you and the two 6DoF controllers with no base stations, and add hand tracking and passthrough. The Lighthouse edition uses SteamVR base stations instead.

  3. Eye tracking at 120 Hz sits inside the optics and drives Dynamic Foveated Rendering, rendering full detail only where your eyes are pointed for a big performance gain.

  4. Two fans inside the front unit move heat away from the panels, so you can run them bright and stay comfortable through long sessions.

  5. Spatial audio and a microphone are built into the headset, so team radio, spotter calls and ATC come through without extra headphones.

  6. The included ProFit mask is finished in Studioform Midnight Silkfabric and is designed to be easily swapped or modded for your face shape.

  7. A soft, ergonomic backstrap cradles the back of your head. With so little weight up front there is no front-heavy pull to fight.

The Long Read

Inside the Dream Air SE: the big idea in a tiny headset

Five things that make Pimax's smallest full-feature headset a serious option for sim racers and virtual pilots, and what they mean once you are actually strapped into the rig.

By the Player1 Sim Gear team

Person standing in a white studio wearing the lightweight Pimax Dream Air SE VR headset

01Weight

Under 140 grams, and it changes how long you stay in

The first thing everyone notices is what they do not notice. Traditional PCVR headsets hang several hundred grams off the front of your face, and after an hour of hard braking and quick head checks your neck knows about it. The Dream Air SE weighs under 140 grams for the headset alone.

Pimax pairs that with an ergonomic facemask and backstrap that are both easy to mod, so you can tune the fit for an endurance stint or a long-haul flight rather than fighting the headset.

<140 gheadset only2moddable contact points

Light enough that the headset stops being the thing you notice. The apex is.

Player1 Sim Gear

Pimax Dream Air SE front visor with its V light signature against a black background

02Display

Micro-OLED blacks through ConcaveView pancake optics

Micro-OLED pixels make their own light, so a black sky is genuinely black instead of a glowing grey. The SE runs two 2560 × 2560 panels behind Pimax's concave-element pancake lenses for a 105° horizontal view.

Because the image travels over a DisplayPort cable straight from your graphics card, what your GPU renders is what you see: no compression, no Wi-Fi hiccups, no smeared fine detail on distant braking boards or cockpit labels.

5120 × 2560combined105°horizontal FOV72 / 90 Hzrefresh
Flight sim cockpit with Dynamic Foveated Rendering, sharp inside the gaze circle and softer outside it

03Eyes

Tobii eye tracking that pays for itself in frames

Your eyes only resolve fine detail in a small area at the centre of your gaze. The Dream Air SE's Tobii eye tracking follows that point 120 times a second, and Dynamic Foveated Rendering tells the game to render full detail there and less in the periphery you cannot resolve anyway.

You do not see it working. You feel it in the frame rate, which is why Pimax rates the SE for a wide spread of modern gaming PCs. Check yours with the GPU checker below.

120 Hzeye trackingDFRsupported

Eye tracking is not a spec-sheet extra here. It is what lets a mainstream GPU drive Micro-OLED.

Player1 Sim Gear

Cutaway of the Pimax Dream Air SE front unit showing the two cooling fans either side of the optics

04Engineering

Two fans, one split cable, nothing left out

Shrinking a headset usually means losing features or running hot. Pimax fitted the SE with dual-fan cooling so the panels can run at full brightness while the headset stays comfortable on your face.

A split DisplayPort cable carries the picture, while spatial audio and a microphone are built in. On the SLAM edition, four tracking cameras add inside-out tracking, hand tracking and passthrough without a single base station.

2cooling fans4cameras (SLAM)
Pimax Play desktop software home screen showing headset, controller and base station status

05Software

Pimax Play: your whole VR library from one launcher

Everything runs through Pimax Play, the free desktop app that manages the headset, tracking, eye tracking and render settings. From there you can launch SteamVR games or any OpenXR or OpenVR application.

Adjustable render resolution and dozens of configuration options let you trade sharpness for frame rate per title, so the same headset can suit a lightweight racing sim and a heavy flight sim on one PC.

SteamVRsupportedOpenXRand OpenVR

Compare the range

Dream Air SE vs Dream Air vs Crystal Super

Pick a headset to compare it against the Dream Air SE. The SE column stays highlighted.

Specification Dream Air SE Pimax Dream Air Pimax Crystal Super
Display Micro-OLED Sony Micro-OLED QLED with mini-LED, or Sony Micro-OLED engine
Resolution per eye 2560 × 2560 3840 × 3552 3840 × 3840 (QLED) or 3840 × 3552 (Micro-OLED)
Horizontal FOV 105° About 110°, up to 120° in Pimax Play 106° to 140°, depending on optical engine
Refresh rate 72 / 90 Hz 72 / 90 Hz 72 / 90 Hz
Lenses ConcaveView pancake ConcaveView pancake (3-layer) Glass aspheric (QLED) or pancake (Micro-OLED)
Headset weight Under 140 g About 170 g Full-size headset
Eye tracking Tobii, 120 Hz, DFR 120 Hz, DFR 120 Hz, DFR
Tracking SLAM edition or Lighthouse edition SLAM edition or Lighthouse edition Inside-out SLAM, optional Lighthouse faceplate
Controllers 2 × 6DoF with SLAM edition Ringless, with SLAM edition Included
Swappable optics No No Yes, field-swappable optical engines
Best for The lightest full-feature Micro-OLED headset at the most accessible price in the Pimax range Maximum Micro-OLED sharpness in the same ultralight form The highest clarity and widest FOV, for a stronger PC

Dream Air SE figures from Pimax's Dream Air SE pages. Dream Air and Crystal Super figures as published on their Player1 Sim Gear listings. Also consider the full-size Pimax Crystal Light. Specifications are subject to change by the manufacturer.

Edition finder

SLAM or Lighthouse? Find your edition

Both editions use the same headset. The difference is how it tracks you and what comes in the box. Answer four quick questions.

1. Do you already own SteamVR base stations?
2. Do you need controllers in the box?
3. Do you want hand tracking or passthrough?
4. Do you use SteamVR trackers, for example on a motion rig?

Our suggestion

SLAM + Controllers edition

The simplest complete setup: inside-out tracking, two 6DoF controllers, hand tracking and passthrough, with no base stations to buy or mount. Choose "SLAM + Controllers" in the options above.

Feature SLAM edition Lighthouse edition
Tracking Inside-out, 4 cameras on the headset Outside-in, 1 or 2 base stations
Base stations Not required Required, SteamVR 1.0 or 2.0, sold separately
Controllers Included, 2 × 6DoF Not included
Hand tracking Integrated Not integrated
Passthrough Supported Not supported
SteamVR trackers Not supported Supported

Need base stations for the Lighthouse edition? We stock the HTC Vive SteamVR Base Station 2.0 and a pair of Base Station 2.0s.

GPU checker

Will my PC run the Dream Air SE?

Choose your graphics card to see where it sits in Pimax's published performance tiers. You will also need one DisplayPort 1.4a output, a USB 3.0 port and Windows 10 or 11 (64-bit).

Result

Choose a graphics card

Pick your GPU from the list and we will show which of Pimax's three performance tiers it falls into.

Minimum

Casual VR titles and basic simulation

  • GPU: RTX 2070 to 2080 Ti, RTX 3060 to 3070 Ti, RTX 4060 / 4060 Ti, RX 5700 XT, RX 6700 XT
  • CPU: Intel i5-14x00 / i7-12x00 / i9-10x00, AMD R7-7700X / R9-5900 or equivalent
  • RAM: 16 GB

Recommended

Pimax's official recommendation: balanced quality and performance

  • GPU: RTX 3080 / 3080 Ti / 3090, RTX 4070 / 4070 Super, RX 6800 to 6950 XT
  • CPU: Intel i7-13x00 / i9-12x00, AMD R9-7900 or equivalent
  • RAM: 32 GB

Ultimate

Max settings and heavy simulation scenes

  • GPU: RTX 4070 Ti to 4090, RTX 5090, RX 7900 XT / XTX
  • CPU: Intel i7-14x00 / i9-13x00, AMD R9-7950X or equivalent
  • RAM: 32 GB

Tiers from Pimax's Dream Air SE PC requirements. Laptops work if the GPU is wired directly to a mini-DisplayPort or USB-C output, using an adapter rated for DisplayPort 1.4a at 8K 60 Hz. Real-world performance depends on the title, render resolution and refresh rate.

Spec explorer

Pimax Dream Air SE specifications

Display and optics

Display typeMicro-OLED panels
Resolution per eye2560 × 2560
Combined resolution5120 × 2560
Refresh rate72 / 90 Hz
Horizontal FOV105°
LensesConcaveView pancake
Video signalUncompressed, DisplayPort
PrescriptionLens frame included; Pimax inserts cover myopia from -1.0D to -6.0D

Tracking and input

SLAM editionInside-out, 4 headset cameras
Lighthouse editionSteamVR 1.0 / 2.0 base stations (sold separately)
Controllers2 × 6DoF with SLAM edition
Hand trackingIntegrated (SLAM edition)
PassthroughSLAM edition
SteamVR trackersLighthouse edition
Eye trackingTobii, 120 Hz
Foveated renderingDynamic (DFR)

Comfort and audio

WeightUnder 140 g (headset only)
Facial interfaceProFit mask, Studioform Midnight Silkfabric
Head strapErgonomic, moddable backstrap
AudioIntegrated spatial audio
MicrophoneIntegrated
CoolingDual fan

PC and connection

CableSplit DisplayPort cable
GPU output1 × DisplayPort 1.4a
USBUSB 3.0 or above
Operating systemWindows 10 / 11 (64-bit)
RAM16 GB minimum, 32 GB recommended
Storage5 to 10 GB free
SoftwarePimax Play: SteamVR, OpenXR, OpenVR
Warranty12 months (headset), 6 months (accessories)

Payment model

Full Payment: one price, nothing more to pay

Some Pimax headsets are offered under Pimax Prime, where you pay a lower entry price and then a one-time Prime fee to Pimax after a 14-day trial. Pimax sells the Dream Air SE as a Full Payment headset, so the price you see in the buy box is the whole price.

If you would like to try a headset at home first, the Pimax Crystal Super is available with a Prime option. Our team can talk you through it.

  • Paid once to Player1 Sim Gear, in AUD with GST included
  • No second payment to Pimax and no Pimax Play unlock step
  • Arrives fully unlocked and ready to set up
  • Covered by the 14-day return guarantee and the 12-month Pimax warranty
  • One simple invoice, which suits business and education buyers too

What's included

In the box

Pimax Dream Air SE SLAM edition box contents laid out on white

SLAM + Controllers edition

  • Dream Air SE headset, SLAM edition
  • 2 × 6DoF controllers
  • ProFit mask with Studioform Midnight Silkfabric
  • Prescription lens frames
  • 12V power adapter with 5 interchangeable plug types
  • 2 × USB cables
  • Cleaning wipe
Pimax Dream Air SE Lighthouse edition box contents laid out on white

Lighthouse / Headset Only edition

  • Dream Air SE headset, Lighthouse edition
  • ProFit mask with Studioform Midnight Silkfabric
  • Prescription lens frames
  • 12V power adapter with 5 interchangeable plug types
  • Cleaning wipe
  • Not included: base stations and controllers (use your own SteamVR hardware)

Contents as shown in Pimax's official Dream Air SE packaging images. Prescription lens inserts themselves are not included.

Peace of mind

Warranty and local support

12-month Pimax warranty

The headset carries Pimax's 12-month warranty (6 months on accessories). Any qualifying fault through no fault of yours is repaired or replaced at no cost, and we handle the claim for you here in Australia.

14-day return guarantee

New Pimax headsets are covered by a 14-day return guarantee from delivery. Change-of-mind returns carry return shipping and a restocking fee; see the 14-Day Trial tab for the full terms.

Real people in Queensland

We run this gear in our own rigs. Call or message us for setup help, PC advice or tracking questions, before and after you buy. Your Australian Consumer Law rights always apply.

Common questions

Pimax Dream Air SE FAQ

Getting started

What is the Pimax Dream Air SE?
The Pimax Dream Air SE is a compact PC VR headset that weighs under 140 grams. It uses Micro-OLED panels at 2560 × 2560 pixels per eye, ConcaveView pancake lenses with a 105° horizontal field of view, a 72 or 90 Hz refresh rate, Tobii eye tracking, integrated spatial audio and dual-fan cooling. It comes in a SLAM edition with controllers or a headset-only Lighthouse edition.
How is the Dream Air SE different from the Pimax Dream Air?
Both are ultralight Micro-OLED headsets with eye tracking and the same choice of SLAM or Lighthouse tracking. The Dream Air has higher-resolution 3840 × 3552 panels and a wider field of view at around 170 grams, while the SE uses 2560 × 2560 panels with a 105° field of view, weighs under 140 grams and sits at a more accessible price point. If you want maximum sharpness, look at the Pimax Dream Air.
Should I choose the SLAM or Lighthouse edition?
Choose the SLAM + Controllers edition if you want the simplest complete setup: inside-out tracking with four headset cameras, two 6DoF controllers, hand tracking and passthrough, with no base stations. Choose the Lighthouse edition if you already own SteamVR base stations and controllers, or you use SteamVR trackers, which the SLAM edition does not support. Use the edition finder on this page if you are unsure.
Do I need base stations for the Dream Air SE?
Only for the Lighthouse edition, which needs one or two SteamVR 1.0 or 2.0 base stations that are sold separately. We stock the HTC Vive SteamVR Base Station 2.0 individually and as a pair. The SLAM edition tracks itself with on-board cameras and needs no base stations.
Which controllers work with the Lighthouse edition?
Pimax lists Valve Index controllers, Pimax Sword controllers, HTC Vive controllers, and Shiftall FlipVR and GripVR as compatible SteamVR controllers for the Dream Air Lighthouse version. Many sim racers and pilots skip controllers entirely and use their wheel, HOTAS or a mouse in the cockpit.

PC and performance

What PC do I need to run the Dream Air SE?
Pimax's minimum tier covers cards such as the RTX 2070 to 2080 Ti, RTX 3060 to 3070 Ti, RTX 4060 series, RX 5700 XT and RX 6700 XT with 16 GB of RAM. Its recommended tier is RTX 3080 or 3090, RTX 4070 or 4070 Super, or RX 6800 to 6950 XT with 32 GB of RAM. You also need a DisplayPort 1.4a output, a USB 3.0 port and 64-bit Windows 10 or 11. Use the GPU checker on this page to see where your card sits.
Does the Dream Air SE work with a gaming laptop?
Yes, as long as the laptop's graphics card is wired directly to a mini-DisplayPort or USB-C output. You will need an adapter that supports DisplayPort 1.4a at 8K resolution at 60 Hz. If you are not sure how your laptop is wired, send us the model and we will check it with you.
Is the Dream Air SE wireless or standalone?
No. It is a tethered PC VR headset that connects to your graphics card with a split DisplayPort cable. That direct connection is what gives you uncompressed visuals with none of the artefacts or latency of wireless streaming.
What is Dynamic Foveated Rendering and does it help performance?
Dynamic Foveated Rendering uses the headset's 120 Hz Tobii eye tracking to render full detail only where you are looking and less detail in your peripheral vision. Pimax describes the result as an enormous performance boost in supported titles, which is a big part of why the SE runs on a wide range of modern gaming PCs.

Sim racing and flight sim

Is the Dream Air SE good for sim racing?
Yes. The light weight suits long stints and quick head movements, the Micro-OLED contrast helps with night racing, and the direct DisplayPort link keeps the image sharp and free of compression. It runs SteamVR and OpenXR racing titles through Pimax Play, and it pairs with any of our sim racing cockpits.
Is the Dream Air SE good for flight simulation?
Yes. Eye tracking with Dynamic Foveated Rendering helps heavy flight sims hold their frame rate, the Micro-OLED panels handle dark cockpits and night flying well, and the spatial audio and mic cover ATC and multicrew. Pair it with a HOTAS from our flight gear range and a flight cockpit.
Will it work with my Simagic, MOZA, Fanatec, Heusinkveld or Simucube setup?
Yes. The headset connects to your PC, not your wheelbase or pedals, so it works alongside any Simagic, MOZA, Fanatec, Heusinkveld, Simucube or Trak Racer setup in the sims that support VR. Your wheel, pedals and button boxes carry on working exactly as they do on a monitor.
Can I use the Dream Air SE on a motion rig?
Yes. Motion compensation on a motion simulator usually relies on a SteamVR tracker mounted to the rig, and Pimax lists tracker support on the Lighthouse edition only. If you run, or are planning, a motion simulator, talk to us first and we will help you pick the right edition.

Comfort and vision

How heavy is the Dream Air SE and is it comfortable for long sessions?
The headset alone weighs under 140 grams. It uses an ergonomic facemask finished in Studioform Midnight Silkfabric and a soft backstrap, both easy to mod, plus dual-fan cooling to keep heat off your face. That combination is what makes long race stints and flights far more comfortable than with a traditional headset.
Can I use the Dream Air SE if I wear glasses?
Prescription lens frames are included in the box. Pimax's standard prescription lens inserts support myopia (short-sightedness) correction from -1.0D to -6.0D only, and do not cover astigmatism or hyperopia. Outside that range, Pimax recommends a custom insert from a professional third-party optical supplier.

Buying from Player1 Sim Gear

Is there a Pimax Prime try-first option for the Dream Air SE?
Pimax sells the Dream Air SE as a Full Payment headset, so there is no Prime entry price and no second Prime fee to pay later. The price in the buy box is the full price, in AUD with GST included. It is still covered by the 14-day return guarantee.
What warranty and support do I get in Australia?
The headset carries Pimax's 12-month warranty, with 6 months on accessories. Player1 Sim Gear handles warranty claims locally in Australia, and any qualifying fault through no fault of yours is repaired or replaced at no cost. Your rights under the Australian Consumer Law also apply.
What comes in the box?
Both editions include the headset, the ProFit mask, prescription lens frames, a 12V power adapter with five interchangeable plug types and a cleaning wipe. The SLAM + Controllers edition adds two 6DoF controllers and two USB cables. Base stations are not included with either edition.
Is Player1 Sim Gear an official Pimax distributor?
Yes. Player1 Sim Gear is an official Australian Pimax distributor, based in Queensland. Buying from us means genuine Australian stock, AUD pricing with GST included, local warranty handling and a team that runs Pimax headsets in its own sim rigs.

Complete your setup

Pair it with

Browse the full VR sim gear range, VR accessories and Studioform VR comfort upgrades.

Questions about the Dream Air SE?

Not sure which edition suits your rig, or whether your PC is ready? Talk to the Player1 Sim Gear team, official Australian Pimax distributor.

Call 0488 385 870

 

Pimax Payment Options

Prime Payment vs Full Payment — what's the difference?

New Pimax headsets may be available in two payment models. Where both are offered, the hardware is exactly the same — same headset, same accessories, same warranty. The only difference is how, and when, you pay. Prime lets you pay less upfront and try before you fully commit; Full Payment is one simple payment with nothing more to pay.

Pimax Crystal Light Pimax Crystal Super Pimax Dream Air
Pay once

Full Payment

Pay the complete price upfront

  • Pay the complete price once, upfront — there is no secondary fee and nothing further to pay.
  • The headset arrives fully unlocked and ready to use — no Pimax Play unlock step.
  • Billed entirely in AUD (inc. GST) — the simplest, single-invoice option.
  • No second payment to Pimax and no currency conversion to think about.
  • Still covered by the same 14-day return guarantee and manufacturer warranty as Prime.
  • Best if you already know this is the headset for you.

Side-by-side

 Prime PaymentFull Payment
Upfront costLower entry priceFull price
Second paymentOne-time Prime fee, paid to Pimax via Pimax Play after the trialNone — fully paid
14-day trialYesYes
CurrencyEntry price in AUD + Prime fee in USDAll in AUD (inc. GST)
Credit checkNoneNone
HardwareIdenticalIdentical
Best forTrying it at home before fully committingKnowing you want to keep it
Which should I choose? If you'd like to experience the headset in your own setup before paying in full, choose Prime — you'll pay less today and complete the one-time Prime fee only if you keep it. If you already know it's the one and prefer a single AUD payment with nothing left to pay, choose Full Payment. Either way the hardware, the 14-day return guarantee and the warranty are identical.

Not sure which model suits you?

Our team runs this gear every day and can talk you through Prime vs Full Payment, pricing and the 14-day trial for your chosen headset.

Call 0488 385 870

Player1 Sim Gear is an authorised Australian Pimax distributor. Prime entry pricing and the remaining Prime fee are confirmed at checkout for your chosen edition; the Prime fee is paid directly to Pimax in USD via the Pimax Play app after your trial. Full and current returns terms are set out in the official Pimax Returns & Refunds policy. Your statutory rights under the Australian Consumer Law are unaffected. All AUD pricing includes GST.

Full specification breakdown

Compare the Pimax Dream Air, Dream Air SE & Crystal Super range

The ultralight Micro-OLED Dream Air and Dream Air SE alongside the modular Crystal Super and its swappable optical engines. Scroll across to compare every model side by side and find the one that matches your priorities.

Pimax Dream Air SLAM + Controllers edition

Dream Air: SLAM

SLAM + Controllers

  • Display
  • Display technologySony Micro-OLED
  • Resolution per eye3840 × 3552
  • Pixels per degree (PPD)Not published
  • Total pixel count~27.3 million
  • Refresh rate72Hz / 90Hz
  • Local dimming zonesPer-pixel (OLED)
  • Dynamic contrast ratioInfinite
  • True black capabilityYes
  • Burn-in riskMinimal (Micro-OLED)
  • Optics & FOV
  • Horizontal FOV~110° (up to 120° in Pimax Play)
  • Vertical FOVNot published
  • Binocular overlapNot published
  • Lens type3-layer pancake (ConcaveView)
  • IPD adjustmentAuto, 58–72mm
  • Dioptre adjustmentInserts −300 to +900° (sold separately)
  • Eye Tracking & Performance
  • Eye trackingYes — built-in
  • Eye tracking speed120Hz
  • IR sensorsNot published
  • Dynamic Foveated RenderingDFR
  • Min. recommended GPURTX 2070 / 2080
  • Ideal GPURTX 3070+
  • Tracking & Controllers
  • Tracking typeInside-out SLAM
  • Tracking cameras4
  • Base station compatibleNo (SLAM edition)
  • Controllers includedYes (ringless, 126g)
  • Hand trackingYes (via cameras)
  • Audio & Connectivity
  • AudioIntegrated speakers
  • MicrophoneDual built-in
  • ConnectionDisplayPort 1.4 + USB-C 3.0
  • Cable lengthNot published
  • Wireless modeNot supported
  • Standalone modeNot supported
  • Software & Compatibility
  • Software platformPimax Play
  • SteamVR compatibleYes
  • OpenXR compatibleYes
  • OpenVR compatibleYes
  • OS requirementWindows 10/11
  • Form Factor
  • Optical engineFixed (not swappable)
  • Headset weight~170 g

Best for

All-day comfort and travel, plug-and-play inside-out tracking with controllers in the box, and true OLED blacks in a featherweight goggle form factor.

Pimax Dream Air Lighthouse headset-only edition

Dream Air: Lighthouse

Lighthouse (headset only)

  • Display
  • Display technologySony Micro-OLED
  • Resolution per eye3840 × 3552
  • Pixels per degree (PPD)Not published
  • Total pixel count~27.3 million
  • Refresh rate72Hz / 90Hz
  • Local dimming zonesPer-pixel (OLED)
  • Dynamic contrast ratioInfinite
  • True black capabilityYes
  • Burn-in riskMinimal (Micro-OLED)
  • Optics & FOV
  • Horizontal FOV~110° (up to 120° in Pimax Play)
  • Vertical FOVNot published
  • Binocular overlapNot published
  • Lens type3-layer pancake (ConcaveView)
  • IPD adjustmentAuto, 58–72mm
  • Dioptre adjustmentInserts −300 to +900° (sold separately)
  • Eye Tracking & Performance
  • Eye trackingYes — built-in
  • Eye tracking speed120Hz
  • IR sensorsNot published
  • Dynamic Foveated RenderingDFR
  • Min. recommended GPURTX 2070 / 2080
  • Ideal GPURTX 3070+
  • Tracking & Controllers
  • Tracking typeSteamVR Lighthouse
  • Tracking camerasNone (base stations)
  • Base station compatibleYes (Lighthouse faceplate)
  • Controllers includedNo (headset only)
  • Hand trackingNo
  • Audio & Connectivity
  • AudioIntegrated speakers
  • MicrophoneDual built-in
  • ConnectionDisplayPort 1.4 + USB-C 3.0
  • Cable lengthNot published
  • Wireless modeNot supported
  • Standalone modeNot supported
  • Software & Compatibility
  • Software platformPimax Play
  • SteamVR compatibleYes
  • OpenXR compatibleYes
  • OpenVR compatibleYes
  • OS requirementWindows 10/11
  • Form Factor
  • Optical engineFixed (not swappable)
  • Headset weight~170 g

Best for

Existing SteamVR / Lighthouse owners who want maximum tracking precision in a featherweight ~170g OLED headset. Headset only — use your own base stations and controllers.

Pimax Dream Air SE SLAM + Controllers edition

Dream Air SE: SLAM

SLAM + Controllers

  • Display
  • Display technologyMicro-OLED
  • Resolution per eye2560 × 2560
  • Pixels per degree (PPD)Not published
  • Total pixel count~13.1 million
  • Refresh rate72Hz / 90Hz
  • Local dimming zonesPer-pixel (OLED)
  • Dynamic contrast ratioInfinite
  • True black capabilityYes
  • Burn-in riskMinimal (Micro-OLED)
  • Optics & FOV
  • Horizontal FOV105°
  • Vertical FOVNot published
  • Binocular overlapNot published
  • Lens typePancake (ConcaveView)
  • IPD adjustmentNot published
  • Dioptre adjustmentLens frame incl.; inserts -1.0D to -6.0D (myopia)
  • Eye Tracking & Performance
  • Eye trackingYes, Tobii built-in
  • Eye tracking speed120Hz
  • IR sensorsNot published
  • Dynamic Foveated RenderingDFR
  • Min. recommended GPURTX 2070 / 3060 class
  • Ideal GPURTX 3080 / 4070 or higher
  • Tracking & Controllers
  • Tracking typeInside-out SLAM
  • Tracking cameras4
  • Base station compatibleNo (SLAM edition)
  • Controllers includedYes (2× 6DoF)
  • Hand trackingYes (integrated)
  • Audio & Connectivity
  • AudioIntegrated spatial audio
  • MicrophoneIntegrated
  • ConnectionSplit DisplayPort cable (DP 1.4a) + USB 3.0
  • Cable lengthNot published
  • Wireless modeNot supported
  • Standalone modeNot supported
  • Software & Compatibility
  • Software platformPimax Play
  • SteamVR compatibleYes
  • OpenXR compatibleYes
  • OpenVR compatibleYes
  • OS requirementWindows 10/11
  • Form Factor
  • Optical engineFixed (not swappable)
  • Headset weightUnder 140 g

Best for

The lightest full-feature Micro-OLED headset in the Pimax range: inside-out tracking, controllers in the box and an accessible price.

Pimax Dream Air SE Lighthouse edition

Dream Air SE: Lighthouse

Lighthouse (headset only)

  • Display
  • Display technologyMicro-OLED
  • Resolution per eye2560 × 2560
  • Pixels per degree (PPD)Not published
  • Total pixel count~13.1 million
  • Refresh rate72Hz / 90Hz
  • Local dimming zonesPer-pixel (OLED)
  • Dynamic contrast ratioInfinite
  • True black capabilityYes
  • Burn-in riskMinimal (Micro-OLED)
  • Optics & FOV
  • Horizontal FOV105°
  • Vertical FOVNot published
  • Binocular overlapNot published
  • Lens typePancake (ConcaveView)
  • IPD adjustmentNot published
  • Dioptre adjustmentLens frame incl.; inserts -1.0D to -6.0D (myopia)
  • Eye Tracking & Performance
  • Eye trackingYes, Tobii built-in
  • Eye tracking speed120Hz
  • IR sensorsNot published
  • Dynamic Foveated RenderingDFR
  • Min. recommended GPURTX 2070 / 3060 class
  • Ideal GPURTX 3080 / 4070 or higher
  • Tracking & Controllers
  • Tracking typeSteamVR Lighthouse
  • Tracking camerasNone (base stations)
  • Base station compatibleYes, SteamVR 1.0 / 2.0 (Lighthouse edition)
  • Controllers includedNo (headset only)
  • Hand trackingNo
  • Audio & Connectivity
  • AudioIntegrated spatial audio
  • MicrophoneIntegrated
  • ConnectionSplit DisplayPort cable (DP 1.4a) + USB 3.0
  • Cable lengthNot published
  • Wireless modeNot supported
  • Standalone modeNot supported
  • Software & Compatibility
  • Software platformPimax Play
  • SteamVR compatibleYes
  • OpenXR compatibleYes
  • OpenVR compatibleYes
  • OS requirementWindows 10/11
  • Form Factor
  • Optical engineFixed (not swappable)
  • Headset weightUnder 140 g

Best for

Existing SteamVR / Lighthouse owners and motion-rig users with trackers who want an under-140 g Micro-OLED headset. Headset only: use your own base stations and controllers.

Pimax Crystal Super 57 PPD QLED

Crystal Super 57 PPD QLED

Maximum pixel density

  • Display
  • Display technology QLED + MiniLED
  • Resolution per eye 3840 × 3840
  • Pixels per degree (PPD) 57 PPD
  • Total pixel count ~29.5 million
  • Refresh rate 72Hz / 90Hz
  • Local dimming zones 1,152 per eye
  • Dynamic contrast ratio 10,000:1
  • True black capability No (LCD-based)
  • Burn-in risk None
  • Optics & FOV
  • Horizontal FOV 106°
  • Vertical FOV 96°
  • Binocular overlap 105°
  • Lens type Aspheric pancake
  • IPD adjustment Auto, 58–72mm
  • Dioptre adjustment -6D to +2D
  • Eye Tracking & Performance
  • Eye tracking Yes — built-in
  • Eye tracking speed 120Hz
  • IR sensors 10 per eye
  • Dynamic Foveated Rendering DFR 2.0
  • Min. recommended GPU RTX 3080
  • Ideal GPU RTX 4090 / 5080+
  • Tracking & Controllers
  • Tracking type Inside-out SLAM
  • Tracking cameras 4
  • Base station compatible Yes (optional faceplate)
  • Controllers included Yes (2×)
  • Hand tracking Yes (via cameras)
  • Audio & Connectivity
  • Audio DMAS earphones incl.
  • Microphone Dual built-in
  • Connection DisplayPort 1.4a + USB-A
  • Cable length 5m fibre optic
  • Wireless mode Not supported
  • Standalone mode Not supported
  • Software & Compatibility
  • Software platform Pimax Play
  • SteamVR compatible Yes
  • OpenXR compatible Yes
  • OpenVR compatible Yes
  • OS requirement Windows 10/11
  • Optical Engine
  • Engine swappable Yes — field swap
  • Tools required None

Best for

Flight sim instrument reading, DCS World, MSFS 2024, iRacing — any application where maximum pixel sharpness is the priority.

Pimax Crystal Super 50 PPD QLED

Crystal Super 50 PPD QLED

Wide FOV + near-retina clarity

  • Display
  • Display technology QLED + MiniLED
  • Resolution per eye 3840 × 3840
  • Pixels per degree (PPD) 50 PPD
  • Total pixel count ~29.5 million
  • Refresh rate 72Hz / 90Hz
  • Local dimming zones 1,152 per eye
  • Dynamic contrast ratio 10,000:1
  • True black capability No (LCD-based)
  • Burn-in risk None
  • Optics & FOV
  • Horizontal FOV 127°
  • Vertical FOV 104°
  • Binocular overlap 105°
  • Lens type Aspheric pancake
  • IPD adjustment Auto, 58–72mm
  • Dioptre adjustment -6D to +2D
  • Eye Tracking & Performance
  • Eye tracking Yes — built-in
  • Eye tracking speed 120Hz
  • IR sensors 10 per eye
  • Dynamic Foveated Rendering DFR 2.0
  • Min. recommended GPU RTX 3080
  • Ideal GPU RTX 4090 / 5080+
  • Tracking & Controllers
  • Tracking type Inside-out SLAM
  • Tracking cameras 4
  • Base station compatible Yes (optional faceplate)
  • Controllers included Yes (2×)
  • Hand tracking Yes (via cameras)
  • Audio & Connectivity
  • Audio DMAS earphones incl.
  • Microphone Dual built-in
  • Connection DisplayPort 1.4a + USB-A
  • Cable length 5m fibre optic
  • Wireless mode Not supported
  • Standalone mode Not supported
  • Software & Compatibility
  • Software platform Pimax Play
  • SteamVR compatible Yes
  • OpenXR compatible Yes
  • OpenVR compatible Yes
  • OS requirement Windows 10/11
  • Optical Engine
  • Engine swappable Yes — field swap
  • Tools required None

Best for

Sim racing, space exploration, general gaming — the widest QLED option with near-retina clarity. Same price as the 57 PPD model.

Pimax Crystal Super Ultrawide QLED

Crystal Super Ultrawide QLED

Widest VR field of view available

  • Display
  • Display technology QLED + MiniLED
  • Resolution per eye 3840 × 3840
  • Pixels per degree (PPD) 50 PPD
  • Total pixel count ~29.5 million
  • Refresh rate 72Hz / 90Hz
  • Local dimming zones 1,152 per eye
  • Dynamic contrast ratio 10,000:1
  • True black capability No (LCD-based)
  • Burn-in risk None
  • Optics & FOV
  • Horizontal FOV 140°
  • Vertical FOV 100°
  • Binocular overlap 90° (reduced)
  • Lens type Aspheric pancake
  • IPD adjustment Auto, 58–72mm
  • Dioptre adjustment -6D to +2D
  • Eye Tracking & Performance
  • Eye tracking Yes — built-in
  • Eye tracking speed 120Hz
  • IR sensors 10 per eye
  • Dynamic Foveated Rendering DFR 2.0
  • Min. recommended GPU RTX 3080
  • Ideal GPU RTX 4090 / 5080+
  • Tracking & Controllers
  • Tracking type Inside-out SLAM
  • Tracking cameras 4
  • Base station compatible Yes (optional faceplate)
  • Controllers included Yes (2×)
  • Hand tracking Yes (via cameras)
  • Audio & Connectivity
  • Audio DMAS earphones incl.
  • Microphone Dual built-in
  • Connection DisplayPort 1.4a + USB-A
  • Cable length 5m fibre optic
  • Wireless mode Not supported
  • Standalone mode Not supported
  • Software & Compatibility
  • Software platform Pimax Play
  • SteamVR compatible Yes
  • OpenXR compatible Yes
  • OpenVR compatible Yes
  • OS requirement Windows 10/11
  • Optical Engine
  • Engine swappable Yes — field swap
  • Tools required None

Best for

Maximum peripheral immersion, open-cockpit racing, open-world VR. Note: reduced binocular overlap (90°) — most users don't notice, but those sensitive to it may prefer the 50 PPD model.

Pimax Crystal Super 8K Micro-OLED

Crystal Super 8K Micro-OLED

Infinite contrast · True blacks

  • Display
  • Display technology Sony Micro-OLED
  • Resolution per eye 3840 × 3552
  • Pixels per degree (PPD) ~50 PPD
  • Total pixel count ~27.3 million
  • Refresh rate 90Hz
  • Local dimming zones Per-pixel (OLED)
  • Dynamic contrast ratio Infinite
  • True black capability Yes
  • Burn-in risk Minimal (Micro-OLED)
  • Optics & FOV
  • Horizontal FOV 103–105°
  • Vertical FOV ~96°
  • Binocular overlap ~100°
  • Lens type Aspheric pancake
  • IPD adjustment Auto, 58–72mm
  • Dioptre adjustment -6D to +2D
  • Eye Tracking & Performance
  • Eye tracking Yes — built-in
  • Eye tracking speed 120Hz
  • IR sensors 10 per eye
  • Dynamic Foveated Rendering DFR 2.0
  • Min. recommended GPU RTX 3080
  • Ideal GPU RTX 4090 / 5080+
  • Tracking & Controllers
  • Tracking type Inside-out SLAM
  • Tracking cameras 4
  • Base station compatible Yes (optional faceplate)
  • Controllers included Yes (2×)
  • Hand tracking Yes (via cameras)
  • Audio & Connectivity
  • Audio DMAS earphones incl.
  • Microphone Dual built-in
  • Connection DisplayPort 1.4a + USB-A
  • Cable length 5m fibre optic
  • Wireless mode Not supported
  • Standalone mode Not supported
  • Software & Compatibility
  • Software platform Pimax Play
  • SteamVR compatible Yes
  • OpenXR compatible Yes
  • OpenVR compatible Yes
  • OS requirement Windows 10/11
  • Optical Engine
  • Engine swappable Yes — field swap
  • Tools required None

Best for

Space games (Elite Dangerous, No Man's Sky), night operations in DCS World, horror VR, and anyone who demands true OLED blacks and infinite contrast above all else.

The Dream Air is a separate ultralight micro-OLED headset (around 170g) with a fixed optical engine — it is not part of the modular Crystal Super system. Shared across all four Crystal Super models: Same headset body · Same inside-out SLAM tracking (4 cameras) · Same 120Hz eye tracking & DFR 2.0 · Same Pimax controllers · Same 5m fibre optic cable · Same Pimax Play software · Same DisplayPort 1.4a connection · Same auto IPD (58–72mm) · Optical engine is field-swappable between all four Crystal Super models at any time with no tools required.

Pimax 14-Day Trial & Returns

Try your Pimax headset at home — then decide

VR is personal. The right field of view, comfort and clarity depend on your own eyes, face shape and PC. That's why every new Pimax headset we sell comes with a genuine 14-day trial through the Pimax Prime program — so you can experience it in your own sim before you fully commit. Below is exactly how the trial, the keep-it payment and the returns process work when you buy from Player1 Sim Gear, an authorised Australian Pimax distributor.

Pimax Crystal Light Pimax Crystal Super Pimax Dream Air

How the Pimax Prime trial works

Pimax Prime is a two-step payment model. You pay a lower entry price upfront, receive the complete headset, and have 14 days from delivery to decide whether to keep it. There's no credit check and no financing approval — you simply try it, then either pay the remainder to keep it or send it back.

1

Pay the entry price & receive your headset

Order the Prime version and pay the upfront entry price. Your headset ships complete with everything included for your chosen edition — nothing is locked or limited during the trial.

2

Try it for 14 days from delivery

Use it in your own setup with your own games. The 14-day window is counted from the date your order is delivered, giving you a real, no-pressure trial in the only environment that matters — yours.

3

Keep it or return it

Love it? Pay the one-time Prime fee to own it outright. Not for you? Start a return within the 14 days for a refund, less the restocking fee and shipping outlined below.

The 14-day return guarantee

Every newly purchased Pimax Crystal Light, Crystal Super and Dream Air is covered by a 14-day return guarantee. This applies whether you bought the Prime (try-first) version or the full-payment version. Player1 Sim Gear honours the same 14-day return policy that Pimax operates, with local Australian handling.

If you keep it

  • On the Prime version, pay the one-time remaining Prime fee through the Pimax Play app to unlock the headset permanently.
  • It's a single payment — no subscription and no ongoing cost once the Prime fee is paid.
  • Your Prime (paid-in-full) status is tied to the headset and transfers with it if you ever sell it.
  • Prefer to skip the two-step process? A full-payment version is available that includes the complete cost with no secondary fee.
  • If the Prime fee is not paid after the trial, the Pimax Play software stops functioning until the one-time payment is completed.

If you return it (change of mind)

  • 10% restocking fee — 10% of the headset's MSRP is deducted from your refund as a restocking and inspection fee.
  • Return shipping is paid by you. We recommend an insured, trackable carrier.
  • The original outbound shipping you paid is not refunded.
  • Your refund is issued to the original payment method, typically within 3–5 business days after the returned headset passes inspection.
  • Returned headsets undergo a factory-standard inspection and are not resold as new.

Faulty or defective headsets are handled differently

The restocking fee and return-shipping costs above apply only to change-of-mind returns. If your headset has a genuine fault through no fault of your own, it is covered by its manufacturer warranty: any qualifying fault is repaired or replaced at no cost to you, including shipping, handled locally here in Australia. You also retain your full rights under the Australian Consumer Law, which exist alongside — and are not limited by — this returns policy.

What's eligible for return

To qualify for a change-of-mind return within the 14-day window, the headset should be in clean, undamaged, fully working condition with no signs of misuse, and returned with its included accessories. Items damaged through accident or misuse may not be eligible, or may be subject to additional deductions assessed at inspection.

Scenario What you pay / receive
Keep it (Prime) Pay the one-time remaining Prime fee via Pimax Play — yours permanently, no subscription.
Keep it (Full payment) Nothing further — the full price was paid upfront with no secondary fee.
Change-of-mind return Refund of the entry price paid, less a 10% restocking fee and return shipping; original outbound shipping not refunded.
Faulty / warranty Repaired or replaced at no cost, including shipping — handled locally in Australia.
How payment splits work on the Prime version: you pay the upfront entry price to Player1 Sim Gear in AUD (inc. GST). The remaining one-time Prime fee is paid directly to Pimax through the Pimax Play app (charged in USD) after your 14-day trial. Full-payment versions are billed entirely in AUD with no secondary fee. Prices and fees are confirmed at checkout for your chosen edition.

Thinking about a return, or not sure yet?

Talk to us before the 14 days are up and we'll walk you through your options. Our team runs this gear every day and can often solve a comfort or setup issue so you keep the headset you wanted in the first place.

Call 0488 385 870

Player1 Sim Gear is an authorised Australian Pimax distributor and honours Pimax's 14-day return policy with local handling. This summary is provided for convenience; the full and current terms, including any regional conditions, are set out in the official Pimax Returns & Refunds policy. Trial period is counted from the date of delivery. Your statutory rights under the Australian Consumer Law are unaffected. All AUD pricing includes GST.

All Pimax products come with a full 12 month Manufacturers warranty. Even if you are out of your warranty period and you have an issue, let us know, we will work with the awesome team at Pimax to look after you. For more info see: Pimax Warranty

Australia-Wide Shipping

We ship all over Australia and want you to get your new gear as fast as possible, so we always aim to ship on the same day we receive your order, using the fastest and most reliable couriers in Australia. Of course, it may not always be possible to process your order on the same day, so please allow 1-2 business days for processing. If we encounter any delays we will let you know via email.

To  maximise efficiency, Player1 Sim Gear ships all products in their original packaging straight from our warehouses or directly from our suppliers and manufacturers. Orders may be shipped in part or in full, and different courier companies may be used for different parts of your order. Please allow 2-8 business days for delivery.  Please advise your phone number at checkout so we can get in touch with you if there is any problem. If you should receive a product that has been damaged while in transit please contact us immediately.

Please make sure someone will be available to receive your order, otherwise, your package may be diverted to your local post office or to your local shipping depot. We recommend all deliveries are sent to a business address to avoid any re-delivery charges.  Note: Player1 Sim Gear will only ship to confirmed addresses, we cannot ship to PO Boxes sorry.

There may be times when the product you have ordered turns out to be out-of-stock with us or our suppliers. We will contact you to arrange a refund or alternate product if an item you have ordered is out-of-stock or unavailable for immediate shipment. You may cancel your order at any time prior to shipping.

International Orders: Apologies at the moment we don't ship internationally as standard. However if you outside Australia and there is something you'd like to purchase please do message us at sales@p1simgear.com.au, we will be happy to see what we can do.

Note re Larger cockpits and remote locations:  We do our very best to ensure accurate shipping rates, however for larger cockpits and heavier items, rarely our shipping pricing may not be correct. In the event that the actual shipping costs for a large item should be exceed those quoted in your order, we will call you to discuss before we dispatch. You will have the option then to amend or cancel your order at no cost.

Returns Policy

We hope we can provide as much information and guidance as possible about each item so that you will love whatever you buy. We do understand though that the unforeseen happens. So in the unlikely event you wish to raise a return, please contact us and we shall discuss options and how we will proceed with the return request.

We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.  You may return your item(s) for an exchange/refund, so long as it is in the same condition that you received it, unopened, with tags and in its original packaging. You’ll also need the receipt or proof of purchase.

To request a return, you must first send an email to support@p1simgear.com.au with your Order number as the email subject and Reason for Return in the email body/message. We will reply to your email with your relevant return information. We will not accept any returned items if we have not had an email from you requesting a return, so you must request a return first, before sending anything back. 

Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.

Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.

All returns are subject to the following conditions:
  • You, the buyer, are are fully responsible for paying all charges necessary to return the item to us. A restocking fee of up to 20% of the returned product's value may apply.

  • Items must be returned sealed and unused in their original packaging and in a fully resalable condition. All items are supplied to you, the customer, in brand new condition unless explicitly stated otherwise in the product title. For such items supplied in Brand New condition, if any seals have been broken, the item cannot subsequently be sold as new after the return, therefore the return will be declined or a restocking fee will be levied and partial refund given.

  • If the item is deemed DOA or faulty once opened, we shall troubleshoot and assess the nature of the fault and repair the item or replace like-for-like, should the fault be deemed a legitimate fault.

  • Items returned that are not in their original condition may not be accepted, and the refund request declined.

  • Returned items must be complete with all packaging in good condition, ready for immediate resale. All components and items within packaging (e.g. polystyrene/bubble wrap) must be returned also. We reserve the right to levy a charge to replace product packaging which is damaged  / defaced / missing.

  • We cannot accept responsibility for returned parcels which are undelivered back to us (e.g. lost by the courier, delivered to incorrect address) or damaged in transit back to us. We strongly advise you send returned items using an insured & tracked service. Furthermore, we also strongly advise you to obtain and retain your proof of postage, as you may require it should you decide to make a claim against your carrier should they damage or lose your item whilst returning it to us.

For items which require assembly, we are not responsible for any charges (labour or otherwise) incurred during fitment/removal of allegedly faulty (or incorrectly supplied) parts.

Returns made outside of the 30-day return window, or with no valid reason, will be declined.

Pre-Order Cancellations
In the event a Pre-Order becomes unavailable or is cancelled by Player1 Sim Gear you, the buyer, are entitled to a full refund. In the event that you change your mind or choose to cancel your Pre-Order for any reason prior to shipment, cancellation fees may apply to offset any unrecoverable costs incurred by Player1 Sim Gear.